Post by bryant on Mar 26, 2014 1:01:13 GMT
A game mode is a specific set of rules that dictate how a match should be played. Bionic Fighters will have many different game modes, but we are still open to suggestions. You are welcome to suggest game modes in this thread!
Confirmed Game Modes
Classic:
Deathmatch:
Confirmed Game Modes
Classic:
- The objective is to reduce your opponents' lives by knocking them out of the stage while preventing your own lives from being reduced
- Getting knocked out of the stage results in the loss of one life
- Damage increases the amount of knockback received
- When a player is knocked out of the stage, that player's damage is reset to 0
- When a player runs out of lives, he or she loses and no longer respawns
- If the game is untimed, the last player remaining wins the game
- If the game is timed, the player with the most lives at the end wins. If two or more players have the same amount of lives, players who are knocked out of the stage will automatically lose all of his or her lives. This continues until there is only one player remaining.
Deathmatch:
- The objective is reduce your opponents' lives by doing a certain amount of damage to them while preventing yourself from taking damage
- The "certain amount of damage" is referred to as max health or damage threshold
- health points (abbreviated as HP or hp) = max health - damage
- Getting knocked out of the stage results in damage being dealt to you and will cause you to respawn. This damage can cause you to lose a life.
- Knockback is unaffected by damage
- When a player loses all of his or her HP, he loses a life
- When a player runs out of lives, he or she loses and no longer respawns
- If the game is timed, the player with the most lives at the end wins. If two or more players have the same amount of lives, every player will automatically lose all but one of his or her lives and each player's HP will be set to 1.
Dethrone the King:
- The objective is to become the "king" character by the end of the match.
- The game starts with no players being kings. The first player to knock out another player becomes the "king."
- The player that knocks out the king becomes the king.
- The king only takes 150/(playercount)% damage (adjustable).
- Getting knocked out of the stage while not being the king results in a timed respawn penalty.
- If the match is timed, the match ends when the time is up.
- If the match is not timed, the match ends after a player remains king for a certain amount of time.
- All non-king players cannot hit each other.
- The king can hit all players.
- Players are scored based on the reverse order of becoming king. For example, the second-last player to become king is 2nd place, and the third-last player to become king is 3rd place.
Suggested Modes
- Arcade Mode
- Boss Rush/Co-Op (Hinted at, but no concrete details)
- Score Battle
- Items Galore Mode
- Monster Horde/Onslaught Mode