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Post by LIQUIDFGC on Jul 2, 2014 20:40:15 GMT
No wait...there's a stream now
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Post by nitrohamster on Jul 2, 2014 21:07:54 GMT
The things i think you guys should change 1) make the blitzassaults feel more rewarding. I think they need to more visual flare 2) i think you jump too high. 3) the user interface is kind of bland, but i realize its in its alpha phase 4) i think the voice that says break and everything else sounds kinda creepy 5) i also think that the bamboo level needs more stage interaction or at least make the background more dynamic
Dont take any of this the wrong way, this is just what I think should be changed/improved
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Post by JaredG on Jul 2, 2014 22:29:41 GMT
Thanks for coming to join us the stream @community! Great feedback we have gathered. Edit: We noticed the Stream was rather delayed/ choppy. Sorry that is due to our mis-configuration of Open Broadcast software. Wait, for @vb Boot Camp's demonstration should be a more realistic fluidity to how the title actually plays in-game.
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Post by JaredG on Jul 4, 2014 23:23:30 GMT
nitrohamster- We fixed issues 1 through 3 brought up. It will be a few weeks for the new audio voices as my Lead Music Composer is touring in Canada with his rock band "Mad Traffic". The Bamboo level does have the bridge that disappears from time to time, and well look into making it more significant.
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Post by JaredG on Jul 16, 2014 0:19:05 GMT
Heeyyy Community! We will be having an epic new live-stream tomorrow at 7 PM PST here -> www.twitch.tv/imaginationventDemoing off brand new *UPGRADED* Blitz Assault attacks, new HUD refinements, fixed collision, and nerfed jumping. So be sure to tune in + interact with us, Philocypher, and the community! Let us hear your thoughts and be sure to give us some love by following us on Twitch
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Post by LIQUIDFGC on Jul 17, 2014 3:35:01 GMT
The mechanics do look improved. Just fix up the stream next time :/
Cons: Lack of blitz flair, no Spade
Pros: Jumping and Knockback improved.
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Post by JaredG on Jul 17, 2014 4:28:07 GMT
LIQUIDFGC- Thanks for the feedback. Hoping for a bigger turnout this evening, but unfortunately it didn't turn out that way. To address your concerns: 1) What specifically would you and nitrohamster like to see with the Blitz Assault (visually)? 2) Cool, sorry about that. His animators have been slacking off, kidding.. once we get his hurt (received damage) and a few more working attack animations of his working in-engine then he will be a star cast member next month in our streams! Thanks for the positive feedback!! @community- So sorry about the stream today, it was a bummer all the issues that Windows 8 had this evening with dis-syncing of the DS3 controller for Player 2 and my Headset mic not properly working. In all forthcoming gameplay streams, these issues will be addressed. Be sure to let everyone know about our Twitch channel and that we will be gearing up for a busy month in August for our deadlines and expanding out our community.
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Post by LIQUIDFGC on Jul 17, 2014 14:16:20 GMT
LIQUIDFGC- Thanks for the feedback. Hoping for a bigger turnout this evening, but unfortunately it didn't turn out that way. To address your concerns: 1) What specifically would you and nitrohamster like to see with the Blitz Assault (visually)? 2) Cool, sorry about that. His animators have been slacking off, kidding.. once we get his hurt (received damage) and a few more working attack animations of his working in-engine then he will be a star cast member next month in our streams! Thanks for the positive feedback!! @community- So sorry about the stream today, it was a bummer all the issues that Windows 8 had this evening with dis-syncing of the DS3 controller for Player 2 and my Headset mic not properly working. In all forthcoming gameplay streams, these issues will be addressed. Be sure to let everyone know about our Twitch channel and that we will be gearing up for a busy month in August for our deadlines and expanding out our community. JaredG Like an indicator theat something's happening. Some focus on the character, a sound effect, anything to give it the "oh crap" factor that it really needs. Right now it comes out of nowhere and lacks excitement.
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Post by maxfalcon on Jul 18, 2014 2:19:43 GMT
JaredGIn Brawl the camera zooms to the character and the screen gets darker. Maybe something like that?
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Post by JaredG on Jul 18, 2014 2:48:56 GMT
maxfalcon- Ah, I see. I did have our Lead Programmer Kyrodo implement the stage lights to darken, for a few seconds, before resuming their original brightness if you look close enough at the gameplay stream.
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Post by LIQUIDFGC on Jul 21, 2014 2:33:40 GMT
maxfalcon- Ah, I see. I did have our Lead Programmer Kyrodo implement the stage lights to darken, for a few seconds, before resuming their original brightness if you look close enough at the gameplay stream. I rewatched all footage available and didn't manage to notice it to a major degree :/
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Post by JaredG on Jul 21, 2014 23:08:50 GMT
Hey Community, Guess what? New live-stream this Wednesday (7/23) at 1:30 PM PST on our Twitch account: www.twitch.tv/imaginationvent/profileThe footage will be dev build associated for Hali's moveset to get some feedback and direction on what you like from her moveset and some additions that you would love to see our team implement!!! Be sure to Follow and tune in this Wednesday and interact with JaredG and @philocypher Thank you
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Post by LIQUIDFGC on Jul 22, 2014 0:36:27 GMT
Hey Community, Guess what? New live-stream this Wednesday (7/23) on our Twitch account: www.twitch.tv/imaginationvent/profileThe footage will be dev build associated for Hali's moveset to get some feedback and direction on what you like from her moveset and some additions that you would love to see our team implement!!! Be sure to Follow and tune in this Wednesday and interact with JaredG and @philocypher Thank you What time? 5 PST or something?
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Post by JaredG on Jul 22, 2014 6:48:22 GMT
LIQUIDFGC- Nice catch. The stream time has been appended to the original message. Thanks!! Jared~
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Post by LIQUIDFGC on Jul 23, 2014 20:34:17 GMT
Time for stream (:
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