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Post by LIQUIDFGC on Apr 17, 2014 19:40:53 GMT
Hi, nice to see this game has a forum now Anyway, since this game most likely has a health system as opposed to percentage(Smash) or AP meter(PSASBR), hazards, whatever they be, might as well be a cross between damaging and stunning. Thoughts? Hello as a veteran PSASBR player o3o
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Post by JaredG on Apr 17, 2014 19:59:23 GMT
LIQUIDFGC- Welcome to the forums! We are currently utilizing a "percentage" based health system in Bionic Fighters. It is very similar to the Super Smash Bros Brawl system where each attack increases the percentage (amount) that will be increased with each successive damage your character receives. The higher the percentage (amount) your avatar has received the farther their direct knockback is from varying attacks. We are considering an alternative to the Smash "percentage" meter, though in our testing thus far of the game it [percentage based] feels more refined than a traditional health bar or "ap gauge" similar to PSABR. Cool, yeah PSABR was a great game with tons of potential. It's sad that Sony Computer Entertainment broke off the 3-year contract they had with Superbot Entertainment until after the holiday's when they received the lower than anticipated sales #'s of their new IP. Regards, Jared Gingerich
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Post by LIQUIDFGC on Apr 17, 2014 21:31:47 GMT
Thanks, although PSASBR got its 10 month delayed patch recently so it's potential might be rediscovered soon.
With that in consideration, I think stage hazards should follow the standard formula of damaging opponents since there's no power meter,
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Post by maxfalcon on Apr 18, 2014 3:06:00 GMT
I'm very happy that this game has a percentage meter instead of a HP bar or anything else. In higher levels of play or if this game wasn't meant to be somewhat like Melee that could get ugly quick (infinite chaingrabs and juggles come to mind, à la most characters on fastfallers). But on the topic of stage hazards, so long as there's an option to turn them off, it doesn't bother me a bit.
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Post by JaredG on Apr 18, 2014 3:36:52 GMT
maxfalcon- We still need to finalize some of the stage "hazard" ideas the team has been debating over, but it won't be as drastic as say the LocoRoco stage in PSABR. Though, we are pushing for our graphic fidelity for the stages to be very similar in "quality" to those of PlayStation All Stars Battle Royale. Technically, the PlayStation 4 is more powerful than the Wii U console, but it's still a lot of stress on the engine with 4 active fighters, items, special effects, explosions, and stage animation all dips into the FramesPerSecond of the game. So long as we are able to maintain our consistent 60 fps I am willing to explore many options. My initial version of the Steam Clock stage was actually battling on gears, but the team felt it would be difficult to program for the gears *when player gets shifted into another gear* and also the rapid succession you would have to anticipate on a moving object.
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