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Post by JaredG on Mar 7, 2014 0:40:55 GMT
Hey Imagination Vent Team, We have some serious fighting game competition this month. Shaq O` Neal just unveiled his crowdunding campaign for Shaq Fu 2 here -> link1) Q: Why doesn't Shaq front the $450,000 development cost(s)? A: I am led to believe outside of all the PR/ marketing for this game, he doesn't genuinely believe in its long term success outside Nostalgia... 2) Q: Why did Big Deez Productions choose Indiegogo.com over Kickstarter.com? A: I have this gut feeling they don't feel that this title justifies the $450,000 development tag, and Indiegogo.com provides the Project owner to take the monies even if the campaign doesn't succeed at a higher lose than if it succeeds. 3) Q: Why does the graphics for Shaq Fu: A Legend Reborn look soo similar to Yaiba: Ninja Gaiden Z? A: Not sure?!? Unless, this game is generally being designed with portable platforms in mind to handle less graphically intense polygon environments. THOUGHTS?
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Post by bryant on Mar 7, 2014 3:49:49 GMT
My thoughts: 1. See the section titled "Can't Shaq fund it himself?"
2. Kickstarter DOES charge more royalties. The funding method, however, is something that is a bit suspicious.
3. Are they similar? That game looks cell shaded, but this one doesn't.
Oh, and are sure this will be competition? Bionic Fighters is somewhat of a different genre. We're making a platforming/action/fighting game, not a constrained linear fighting "versus" game.
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Post by JaredG on Mar 7, 2014 7:57:59 GMT
bryant- All valid points you bring up to make me think, hunh about Shaq Fu 2??? QUOTE-Can't Shaq fund it himself (section)?-ENDQUOTE I am not content with that reply, lol.
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Post by maxfalcon on Apr 19, 2014 15:49:40 GMT
Nah it's not competition, it's something more along the lines of a hack and slash from what I saw. It's graphical style kind of reminds me of Street Fighter 4 but slightly less cartoony.
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Post by JaredG on Apr 20, 2014 2:12:49 GMT
Chuckles, yeah Shaq Fu 2 looks really weird. It doesn't remind me anything of its over-THeTop in a good way predecessor... maxfalcon- Probably already know your answer as your a Smash enthusiast, but between Bionic Fighters and Chainsaw Incident how do you feel on comparing them? I feel that our game is geared towards a) wider audience with less adult themes and b) offers more play-ability options with multiple platform stages c) uses recognizable cast of character's for the roster and d) Is a full Epic game for $14.99 on the PSN store as Chainsaw Incident will be a F2P along the lines of Killer Instinct that charges $4.99 per character...
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Post by maxfalcon on Apr 20, 2014 12:16:02 GMT
Chuckles, yeah Shaq Fu 2 looks really weird. It doesn't remind me anything of its over-THeTop in a good way predecessor... maxfalcon- Probably already know your answer as your a Smash enthusiast, but between Bionic Fighters and Chainsaw Incident how do you feel on comparing them? I feel that our game is geared towards a) wider audience with less adult themes and b) offers more play-ability options with multiple platform stages c) uses recognizable cast of character's for the roster and d) Is a full Epic game for $14.99 on the PSN store as Chainsaw Incident will be a F2P along the lines of Killer Instinct that charges $4.99 per character... No comparison really, it looks like just another traditional fighter. It definitely looks unique though, I don't like the graphical style (far too busy for me), but it is a thing. New characters can be good though, just look at Skullgirls. Same with adult themes. I'd personally love to see a F2P competitive platform fighter (of course centering around buying taunts, intro/victory/loss anims, costumes, and accessories for my character instead of new characters). Even if, maybe even especially, it centered around ludicrous amounts of violence, nonsensical racial slurs, drug use and alcohol, heavy usage of expletives, and rampant prostitution. Actually that sounds great. But I digress. That game may very well do well just because of who it's targeted audience is in the first place (dedicated traditional fighter players who tend not to care about the characters filling a game as much as most, some of whom may very well only but 1 or 2 characters), but it certainly won't have the appeal of having characters people may already know, being an actual platform fighter, as we don't have enough of those, and not already being the same price as Bionic Fighters after buying 3 characters. Luckily as a platform fighter there won't be much competition. The only thing I can see as moderately that would be Brawlhalla, but it looks like it will cater to the casual players only, which means Bionic Fighters wins on the larger audience front, F2P or not, and I doubt that most casual players will give Brawlhalla too much money, even if they will download it. Even I would throw my money at the F2P platform fighter I was talking about before, but never Brawlhalla unless they decided to make it more than what it is, then maybe.
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Post by JaredG on Apr 20, 2014 23:45:17 GMT
maxfalcon- Thanks for the input. Yeah, unfortunately the top hypothetical game sounds epic but selling that to a mainstream audience would be difficult (especially for an indie developer). Wow, thanks for letting me know about Brawlhalla. That actually looks polished as compared to the lack-luster Fright Fight (seriously it has like 4 moves total). Brawlhalla looks like a solid 2D indie game and with both online and local multiplayer it should potentially do well if the F2P system is done well. In my personal opinion, I do prefer the look of Brawhalla over BitBrawlers which looks a little 2 fast and without a plethora of moves (I noticed about 3 attack moves from their alpha video).
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Post by maxfalcon on Apr 21, 2014 1:24:21 GMT
maxfalcon- Thanks for the input. Yeah, unfortunately the top hypothetical game sounds epic but selling that to a mainstream audience would be difficult (especially for an indie developer). Wow, thanks for letting me know about Brawlhalla. That actually looks polished as compared to the lack-luster Fright Fight (seriously it has like 4 moves total). Brawlhalla looks like a solid 2D indie game and with both online and local multiplayer it should potentially do well if the F2P system is done well. In my personal opinion, I do prefer the look of Brawhalla over BitBrawlers which looks a little 2 fast and without a plethora of moves (I noticed about 3 attack moves from their alpha video). Perhaps it will, I'm not sure though just because of who their target is. Casual players tend to just play a game for a short while then walk off, only playing for the fact that it caught their attention is free. Nothing against those players, but it's a trend I've noticed. I do hope it does well, and surely the devs have thought of this beforehand and have done something to counteract what I've just said. I'm not really sure what BitBrawlers is going for but I guess it's supposed to be based off of user-generated content. So perhaps it will have some form of Workshop integration? That could potentially be awesome. The EF-12 Fighting Game Engine is doing something like that but it's pretty much only for traditional fighters. A MUGEN for Smash would be nice to mess around with. Also this has me thinking, there are now 3 platform fighters that popped up around the same time (Bionic Fighters was earliest by a good bit, but for the sake of this we'll say it's close), so maybe there will be an upcoming wave? I guess we'll have to see, as previously there were none.
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Post by JaredG on Apr 21, 2014 3:52:14 GMT
maxfalcon- Not sure, to be honest. I read that Crazy Piranha is working on the Chainsaw Incident only in their very very limited spare time. Their studio is an animation studio first and foremost and this IP is their 1st foray into the gaming side of animation. Not sure about BitBrawlers UGC, but say if Bionic Fighters does as well as Hyper Light- Drifter on the next KS campaign the team and I will huddle and likely add mod support and a full stage editor at 400k or 500k pledged towards the project. Hm, that is a interesting observation. Yes, the initial Game Design Documents for Bionic Fighters was a platform fighting game with little competition (with Super Smash Bros 4 and Mega BytePunch being its sole competition). So as not to add too much tweaking to the hit formula as in what PSABR did. Also, it goes to show that good [common] gameplay doesn't need lavish re-envisioning each year with COD and Assassins Creed solidifying this point even more.
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Post by maxfalcon on Apr 21, 2014 4:16:19 GMT
maxfalcon- Not sure, to be honest. I read that Crazy Piranha is working on the Chainsaw Incident only in their very very limited spare time. Their studio is an animation studio first and foremost and this IP is their 1st foray into the gaming side of animation. Not sure about BitBrawlers UGC, but say if Bionic Fighters does as well as Hyper Light- Drifter on the next KS campaign the team and I will huddle and likely add mod support and a full stage editor at 400k or 500k pledged towards the project. Hm, that is a interesting observation. Yes, the initial Game Design Documents for Bionic Fighters was a platform fighting game with little competition (with Super Smash Bros 4 and Mega BytePunch being its sole competition). So as not to add too much tweaking to the hit formula as in what PSABR did. Also, it goes to show that good [common] gameplay doesn't need lavish re-envisioning each year with COD and Assassins Creed solidifying this point even more. That pretty much inspired me to try even harder on the next campaign, that would be huge. I can't believe I forgot Megabyte Punch and PSABR lol. I just hope we don't end up seeing a Turbo Edition. jk Also another option with making a game with original characters only that I've seen someone recommend for ADO is to make a webcomic series or something involving the characters so people get the chance to get to know them more, fleshing them out some and giving the series a small fanbase to launch off of.
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Post by LIQUIDFGC on Apr 21, 2014 19:38:40 GMT
maxfalcon- Not sure, to be honest. I read that Crazy Piranha is working on the Chainsaw Incident only in their very very limited spare time. Their studio is an animation studio first and foremost and this IP is their 1st foray into the gaming side of animation. Not sure about BitBrawlers UGC, but say if Bionic Fighters does as well as Hyper Light- Drifter on the next KS campaign the team and I will huddle and likely add mod support and a full stage editor at 400k or 500k pledged towards the project. Hm, that is a interesting observation. Yes, the initial Game Design Documents for Bionic Fighters was a platform fighting game with little competition (with Super Smash Bros 4 and Mega BytePunch being its sole competition). So as not to add too much tweaking to the hit formula as in what PSABR did. Also, it goes to show that good [common] gameplay doesn't need lavish re-envisioning each year with COD and Assassins Creed solidifying this point even more. That pretty much inspired me to try even harder on the next campaign, that would be huge. I can't believe I forgot Megabyte Punch and PSABR lol. I just hope we don't end up seeing a Turbo Edition. jk Also another option with making a game with original characters only that I've seen someone recommend for ADO is to make a webcomic series or something involving the characters so people get the chance to get to know them more, fleshing them out some and giving the series a small fanbase to launch off of.Even if the plot is an excuse, it's something. Cue shipping.
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