|
Post by nitrohamster on Apr 18, 2014 1:11:44 GMT
You guys should put it on kickstarter again when the game is more polished. It will likely make more money
|
|
|
Post by JaredG on Apr 18, 2014 21:37:43 GMT
nitrohamster & community- Professionally/ blunt-fully speaking. What did you really take value in with Bionic Fighters Kickstarter page, and also what area of the page do you feel that it can be better detailed to the community?
|
|
|
Post by nitrohamster on Apr 18, 2014 21:40:38 GMT
I just think you guys may have put it on kickstarter too early. I think you should have waited until it was in beta phase and had at least one character with star power. It got me pumped for the game though!
|
|
|
Post by JaredG on Apr 19, 2014 0:00:24 GMT
nitrohamster- Definitely thanks for the Feedback! Does anyone else have Feedback on the Kickstarter project's reception?
|
|
|
Post by bryant on Apr 19, 2014 1:17:49 GMT
Moved to a "more" appropriate section.
|
|
|
Post by ndukauba on Apr 19, 2014 7:50:46 GMT
Like I said on YouTube, this game has the potential to be great, however, you guys did post about this game way too early.
It's inevitable to try and undo the past, but if you guys polish up the game, probably to beta status, then show off how the game looks then, as well as marketing to a bigger audience, then the kickstarter could possibly be a lot more effective.
Also, try to get more people involved with getting the news out. From what we all know, it's great that Imagination Vent raised $3000+ dollars, but it is safe to assume that as of now, this kickstarter was a failure. (Constructive criticism is always good, especially for a project of this magnitude). The 2 reasons as to why I believe so is that, again, you guys marketed this game too early, and that the word of this game never got out efficiently.
My solution, keep people posted on updates on this game, and also, reach out to community members in this, and other possible forums. Get everyone envolved as much as possible. Maybe even get a select few people from the community to do something of great importance for this game, like beta tests, advertisements, etc.
If you reach out, majority of the time, people will respond. If people feel as if they are truly a part of the experience, and hopefully if this game lives up to it's hype, there is a chance that a second kickstarter could be way more successful than it is now.
Before I forget, make sure you guys truly and wholeheartedly take fan feedback as serious as possible. One mistake PlayStation All-Stars Battle Royale did was add characters that people did not request, or characters were added as a marketing ploy for an upcoming game to their series. Don't follow in thier footsteps and branch out to as many companies as possible, not saying that you guys aren't, and stay persistent to not only make this a game for the fans, but one to make a name for itself.
|
|
|
Post by maxfalcon on Apr 19, 2014 8:26:07 GMT
I also think that it should have waited until it was more polished. Air Dash Online (lots of games really) had the same problem. I think that having a couple well-known characters will really help though, that gets attention for anything. I shared the Kickstarter in a Smash group on Facebook and it didn't really attract much attention. The page itself looks great however. Then maybe when the game gets more polished physics/attacks you can show off some players like Mew2King playing it, make a short combo video to show some of it's competitive potential, but also of course show the casual side of the game so as to not scare off those players.
|
|
|
Post by LIQUIDFGC on Apr 19, 2014 12:14:40 GMT
Besides the points mentioned, it needs a broader audience appeal, sort of what Sakurai is doing with Smash 4. Let the competitive people be competitive and the casual players be casual. I do see promise in is game, but, a few suggestions.
- It could be polished with more features for the preview to make it more fetching. - Guest characters get attention quickly. In particular, adding Steam characters or the ones mentioned in the "characters we wanna see thread" is sure to attract a variety of players. Solid Snake and Sonic instantly got a wider audience to Brawl, so who's to say it can't happen in the Steam/PS4 world? - On the above point, try to make it not just characters from M rated/recent games. Audience appeal. People go for the character they like, and depending on how big the fan base is for that character, more chances to see donations.
|
|
|
Post by JaredG on Apr 19, 2014 21:42:40 GMT
ndukauba- I have an issue with posting the project too early. 1) personally it seems like over 70% of fighting games that go and ask for crowdfunding have a much more difficult time (then other genres), because the audience [community] doesn't fully understand polish for damage and animation(s) takes months to properly clean-up. I'll be the first in line to say making a 2D or 3D game isn't the easiest thing in the world, but at the same time taking a sample of a fighting game without it being completely finished (as in SkullGirls) Indiegogo success it's sincerely hard to depict the game's fighting potential. 2) I would also have no issue with having delayed say if me or my team was in college, but over half of over development team is college gradates who have college loans (banging at their doors to be paid off), and living expenses: leisure, children, housing, food, and clothing. So its difficult dedicating 1+ years to a project that doesn't have financial backing. So give props where they are deserved. At this point, we are moving forward to continue with Bionic Fighters. Just know that we are doing so because a) we intimately desire to see this game come to fruition and b) we want to genuinely deliver an incredible product to gamers that deserve a great platform fighting experience that Fright Fight failed to offer.
|
|