|
Post by nitrohamster on Apr 18, 2014 1:24:12 GMT
What stages would you guys like to see? I think a stage from Flower, Flow and The Impossible Game. The Impossible Game would be a great stage!
|
|
|
Post by JaredG on Apr 18, 2014 1:58:09 GMT
nitrohamster- A stage based on The Impossible Game is definitely a possibility!!
|
|
|
Post by nitrohamster on Apr 18, 2014 2:01:10 GMT
Please we need a stage from the impossible game!
|
|
|
Post by nitrohamster on Apr 18, 2014 5:10:08 GMT
nitrohamster- A stage based on The Impossible Game is definitely a possibility!! The Impossible Game Stage Idea Fight on a flat platform above the actual impossible game. The bottom of the stage constantly moves and changes like the game. The square would be completing the level. If you fall off of the flat platform above the actual impossible game, you can still save yourself by landing on the small platforms below, but watch out because of you hit the square (the playable "character" in the actual game) or a triangle, it will cause massive damage. The stage is similar to Big Blue from SSBM
|
|
|
Post by ndukauba on Apr 18, 2014 7:20:52 GMT
Without a doubt, a RESOGUN stage would be PHENOMENAL! The stage would be Decima, and there could be a possibility of using any of the 3 ships as a stage hazard, if there are hazards in this game. If not, then the ship would be fighting Keepers in the background, while everyone fights on the world of Decima! I'm just spitballing ideas, but a RESOGUN stage, preferably Decima, would be fantastic!
|
|
|
Post by JaredG on Apr 18, 2014 17:23:57 GMT
ndukauba- Thanks for joining the forums! We'll look into Resogun stage, but PlayStation blog has SCEA listed as a publisher for the game. We have very little persuasion with larger publishers, as you can guess. Best regards, Jared Gingerich
|
|
|
Post by nitrohamster on Apr 18, 2014 19:30:03 GMT
Some stage ideas Ibb and Obb by Sharpweed Games
Reus by Abbey Games (so many possibilities with this stage. The four gods would interact with the fighters)
Unmechanical by Talawa Games
Badlands by Frogmind
Limbo by Playdead
Castle Story by Sauropod Studio
Papo and Yo by Minority Media
Closure by Eyebrow Interactive
Sound Shapes by Queasy Games
FlOw, Flower and/ Journey by That Game Company
Empathy by Cronnix
Among the Sleep by Krillbite Studio
Hohokum by Honeyslug
Pid by Might and Delight
Dokuro by Game Arts
Offspring Fling by Kyle Pulver
Coma by Thomas Brush
Machinarium, Botanicula, Samorost by Amanita Design
Scale by Steve Swink
Noitu Love 2 by Konjak Games
Gone home by The Fullbright Company
Ether One by White Paper Games
Routine by Lunar Software
Treasure Adventure World by Robit Games
Beatbuddy by Threaks
Lovers in a Dangerous Space Time by Asteroid Base
Flappy Bird by .Gears
Dead State by Doublebear Productions
Mercenary Kings by Tribute Games
Savant Ascent by DPad Studios
Pivvot by Whitaker Trebella Games
Invoboto by Fluttermind
Steam World Dig by Image and Form
|
|
|
Post by ndukauba on Apr 19, 2014 3:44:40 GMT
Also, a creative stage would be the world of Fez! A simple, but creative stage based on 2D and 3D rotation. For example: You are on a stage in the world of Fez. As time goes on, the stage will rotate, changing the platforms, pits, etc. A beautiful world, with a creative scenario makes up for a great stage.
|
|
|
Post by LIQUIDFGC on Apr 19, 2014 11:52:13 GMT
Don't forget that competitive folks will demand a Final Destination-esque stage.
|
|
|
Post by JaredG on Apr 19, 2014 21:46:35 GMT
LIQUIDFGC- Alright, under development a "Final Destination" esque stage!
|
|
|
Post by maxfalcon on May 9, 2014 16:29:58 GMT
Don't forget that competitive folks will demand a Final Destination-esque stage. Don't forget that we like platforms too. Battlefield, Pokemon Stadium (no transformations), Yoshi's Story (maybe even have a version of Randall? :3 Needs a hype cloud hehe.) and Smashville-esque stages are all great too. Variety is part of what makes games like this so great. Project M actually has problems with too many competitive stages. Not a bad thing at all however, it keeps things interesting. Plus moving around on stages like that is just fun.
|
|
|
Post by JaredG on May 9, 2014 18:27:57 GMT
maxfalcon- Imagination Vent studios should have you covered! Our current 3 next gen stages in development are as follows! - 1) Hand Colosseum (a competitive stage/ with hand holding up a single plane) 2) IndieCraft Showdown (a platform-y stage/ with a Minecraft inspired art style) 3rd) Fighting on top of a Zephyr airship as it moves (a platform-y stage/ with a distinct style that might fall under say Guns Of Icarus territory)
|
|
|
Post by maxfalcon on May 9, 2014 20:17:09 GMT
maxfalcon- Imagination Vent studios should have you covered! Our current 3 next gen stages in development are as follows! - 1) Hand Colosseum (a competitive stage/ with hand holding up a single plane) 2) IndieCraft Showdown (a platform-y stage/ with a Minecraft inspired art style) 3rd) Fighting on top of a Zephyr airship as it moves (a platform-y stage/ with a distinct style that might fall under say Guns Of Icarus territory) Those sound badass, especially 1 and 3. I can't wait to see them, I love stages that give a sense of scale like that.
|
|
|
Post by LIQUIDFGC on May 9, 2014 22:29:11 GMT
Don't forget that competitive folks will demand a Final Destination-esque stage. Don't forget that we like platforms too. Battlefield, Pokemon Stadium (no transformations), Yoshi's Story (maybe even have a version of Randall? :3 Needs a hype cloud hehe.) and Smashville-esque stages are all great too. Variety is part of what makes games like this so great. Project M actually has problems with too many competitive stages. Not a bad thing at all however, it keeps things interesting. Plus moving around on stages like that is just fun. Remember that everyone whines about everything. Better to balance out the competitive and non competitive stages to make Indie Assaukt more accesible.
|
|
|
Post by ndukauba on May 12, 2014 19:34:45 GMT
Just wondering, when can we see another video of Indie Assault? Also, although this doesn't have anything to do with stage ideas, I think you guys should consider have a Title contest! What better way to get the community involved then to have a contest to see whose creation would be the logo for Indie Assault!
|
|