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Post by LIQUIDFGC on Apr 19, 2014 12:43:35 GMT
Let me begin by telling a story of a character in another fighting game and how he came to be there. Isaac Clarke, the hero of Dead Space, one of the most nightmare inducing series to date. The image you see here is his render from Playstation All-Stars Battle Royale, added as the final DLC character(and for many months, one of the most broken). But it wait a minute. All-Stars has characters that have a history with Playstation. Everyone is linked to the line in some way. Sure, Dead Space does have history on the PS3, but it's not a console exclusive or something, so what gives? Thing is, EA struck a deal(iirc) with Sony to include Isaac in to promote(this is important) Dead Space 3, as he was released into PSASBR shortly after Dead Space 3. So what gives? Why am I saying this? It goes back to the characters discussion. If Imagination Vent can make deals with other companies to include characters and promote games, then more attention is brought to both. It's an invariable win win scenario, the only thorn in the side being the broken fa base who will argue over the stupidest things about character inclusion. This is why Bionic Fighters needs guest stars. Do you want an even better example? A game called Ehrgeiz. This is probably one of the better examples on winning fans. Consumer: So, what's on the shelf today, fan? Fan: Only thing new I see is this thing called Ehrgeiz. Looks boring. Consumer: So, new Final Fantasy's coming out soon. Let's wait til- Fan: Hold up. It says it has Cloud, Sephiroth and a bunch of other FF7 characters! Consumer: Wow, really? Fan: Yeah! I've been won over! This is the average reaction to appropriate character inclusion. A few personal win overs for me were: Shuma-Gorath, Taskmaster, Wesker and Doctor Doom convinced me to buy UMVC3. Colonel Radec(Killzone), Sir Daniel Fortesque(MediEvil), Raiden(MGR Revengeance) and later ZOOS, KING OF DA GAWDS Zeus(God of War) convinced me to get PSASBR and it's DLC. Joker's inclusion, Ares, and Super dicktatorman convinced me to get Injustice. Snake and Wario were prime reasons for getting Brawl. Similarly, Greninja and (Mega)Charizard(Pokemon XY) are my main selling point in Smash 3DS/U and the reason I preordered it instantly. My point is, play your guest character cards correctly and you will only benefit from it. Thoughts?
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Post by maxfalcon on Apr 19, 2014 15:11:14 GMT
As much as I am personally indifferent to what characters are in the game (so long as there is good diversity, playstyle variety, and balance amongst all of them I'm fine), I agree wholehearedly. The most popular characters I have that I actually would care about for being in this game would be these: Sam "Serious" Stone - Serious Sam (pretty popular as far as indie games go, particularly FPSes) Reimu or Marisa - Touhou Project (extremely popular if not only for the music, you won't hear much about it in most gaming places but you're sure to find content in a good bit of places, although contacting ZUN might be a bit difficult but well worth it for the large fanbase the series holds) The Dude - Postal 2 (well-known for being one of the most violent and offensive games out there, so maybe not, but he'd certainly stand out) Isaac - The Binding of Isaac (also very popular, and they're working on a remake) I also saw that Filia from Skullgirls, Super Meat Boy, and Shantae are possibilities, which is pretty great.
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Post by JaredG on Apr 21, 2014 6:00:36 GMT
LIQUIDFGC- Still working on attracting more players!!! Easier said then done when having to cold-email response another indie game developer. I boosted a post on Facebook targeted at fighting gamers, and only acquired 2 page likes from a nearly 30,000 ad view?!? Quick, but random question. This is a frankly difficult question to answer, but it does seem the "Smash community" cared a little about Air Dash Online's original character roster. Do you have any assumptions why their campaign may have fared better on Kickstarter.com even without the use of "guest or iconic indie characters"? Is it do to having the larger community following they had before launching via attending EVO 2013, possibly. That is my train of thought for most of their backers came from that pool of individuals they came into contact with.
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Post by maxfalcon on Apr 21, 2014 6:50:54 GMT
LIQUIDFGC- Still working on attracting more players!!! Easier said then done when having to cold-email response another indie game developer. I boosted a post on Facebook targeted at fighting gamers, and only acquired 2 page likes from a nearly 30,000 ad view?!? Quick, but random question. This is a frankly difficult question to answer, but it does seem the "Smash community" cared a little about Air Dash Online's original character roster. Do you have any assumptions why their campaign may have fared better on Kickstarter.com even without the use of "guest or iconic indie characters"? Is it do to having the larger community following they had before launching via attending EVO 2013, possibly. That is my train of thought for most of their backers came from that pool of individuals they came into contact with. Personally I think it had to do with how unpolished the game looked, they should have waited until they had more to show off, there wasn't much hype for the game and it didn't seem well advertised.
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Post by JaredG on Apr 22, 2014 0:25:05 GMT
maxfalcon- Hm, can you kindly elaborate on what you mean specifically by unpolished? I personally, brought in a super talented Art Director and an older seasoned Lead Character Motion Designer to ensure that the campaign was a huge hit. We were not expecting the amount of discontent the campaign saw, especially considering when there are countless campaigns that go on a: good name (experienced developers), idea, and show off ONLY concept art to sell the audience on their campaign idea. Yes, thankfully many of the core Imagination Vent team have decided to stay with this project. Even with the turn-over we have recently been facing, in the midst of the lackluster reception of community support for our efforts. The game wasn't well advertised for 3 main points. A) large gaming outlets sent me emails to "wow" them more to warrant an article on our Kickstarter campaign B) my team is highly inexperienced with marketing C) I stopped the paid advertising I had running after 10 days into the campaign and noticing all the support trickling to an end...
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Post by bryant on Apr 22, 2014 1:02:58 GMT
@ JaredGmaxfalcon was talking about Air Dash Online. One of the main reasons why Air Dash Online failed is because they asked for too much money. According to www.dualshockers.com/2013/10/29/jv5-games-cancels-air-dash-online-kickstarter-campaign/ : They were asking for $355, 555. 355k! This is too much for a game made by only a few people. For example, Stonehearth, a game made by four people, only asked for $120k. They were very successful and raised over $700k. I'm going to be honest here. In my opinion, our campaign is unpolished and lackluster. For one, there are still many errors on the Kickstarter page. In addition, we never really elaborated on what we were going to do. The main point that I want to get across is this: we lack things that truly make our game interesting and unique. We never described everything that we wanted to put into the game. We never truly saw Bionic Fighters as a work of art that creates a certain experience. We set out to create it merely as media that entertains people. Jared, when you described the concept of Bionic Fighters to me last summer, you described it like this: "Smash Bros on the Ouya that features indie game characters." Let us start again with new ideas (I can't summarize all the ideas I have right now in one sentence). Let me guide you and the team, and perhaps in the 3rd Kickstarter attempt we will succeed.
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Post by nitrohamster on Apr 22, 2014 1:10:52 GMT
@ JaredGmaxfalcon was talking about Air Dash Online. One of the main reasons why Air Dash Online failed is because they asked for too much money. According to www.dualshockers.com/2013/10/29/jv5-games-cancels-air-dash-online-kickstarter-campaign/ : They were asking for $355, 555. 355k! This is too much for a game made by only a few people. For example, Stonehearth, a game made by four people, only asked for $120k. They were very successful and raised over $700k. I'm going to be honest here. In my opinion, our campaign is unpolished and lackluster. For one, there are still many errors on the Kickstarter page. In addition, we never really elaborated on what we were going to do. The main point that I want to get across is this: we lack things that truly make our game interesting and unique. We never described everything that we wanted to put into the game. We never truly saw Bionic Fighters as a work of art that creates a certain experience. We set out to create it merely as media that entertains people. Jared, when you described the concept of Bionic Fighters to me last summer, you described it like this: "Smash Bros on the Ouya that features indie game characters." Let us start again with new ideas (I can't summarize all the ideas I have right now in one sentence). Let me guide you and the team, and perhaps in the 3rd Kickstarter attempt we will succeed. I really hope you guys succeed
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Post by ndukauba on Apr 22, 2014 2:43:04 GMT
Keep us posted on the progress. A suggestion I may add: Since this is coming to the PS4, try posting about this in the PlayStation General Forums, or PlayStation Off-Topic Forums. The Official PlayStation All-Stars Battle Royale Forums wouldn't hurt either. Most likely, those places might provide a slight boost for the kickstarter.
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Post by bryant on Apr 22, 2014 2:48:02 GMT
Since this thread isn't really discussion related to the actual game and discusses its marketing instead, I'm moving this thread to General.
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Post by LIQUIDFGC on Apr 22, 2014 10:44:37 GMT
Keep us posted on the progress. A suggestion I may add: Since this is coming to the PS4, try posting about this in the PlayStation General Forums, or PlayStation Off-Topic Forums. The Official PlayStation All-Stars Battle Royale Forums wouldn't hurt either. Most likely, those places might provide a slight boost for the kickstarter. I would advise against that since the PSASBR forums have had this game promoted at least twice. Just saying. I want this to succeed as much as the next guy here, but not in the same place. Off-Topic and General sound like good places.
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Post by nitrohamster on Apr 22, 2014 14:12:14 GMT
You guys should contact the writers of IndieGames.com and ask them to write an article about Bionic Fighters. It would certainly help with publicity
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