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Post by nitrohamster on Jun 23, 2014 13:19:18 GMT
Thanks for the update!
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Post by LIQUIDFGC on Jun 23, 2014 15:44:16 GMT
@community- Thanks for your patience as the team has been hard at work, and making Indie Assault shine beyond belief. Sometimes, I'm personally impressed at how much we are able to squeeze into Indie Assault considering we are only an indie studio is a huge triumphant for our team as a whole to showcase our unique gifts in bringing this vibrant world to life... Some important notes to consider- - We'll be at IndieCade 2014 with a live 4 player PC build in tow
- Imagination Vent plan to have the final Licensing Agreements in place signed for Sony once they finalize their all in one developer Agreement slated for a finalization of June date; we should be registered as an official developer Lord willing by September
- 17-Bit lead engineer Zach Aikman described the painlessness of porting upcoming 2D shooter Galak-Z to the PlayStation 4 via Unity. According to Aikman the porting process from PC to PS4 took a single day. Keeping this news in mind, then we should easily be able to get a running build onto the PlayStation 4 console in no time since mike is overseeing 3D developments to ensure the game runs at a crisp 60 fps.
[/font][/ul][/quote] Wat. How is that possible.Also, any chance of an IndieCade stream?
Otherwise, nice update
Mod edit: Please do not use red.
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Post by bryant on Jun 23, 2014 16:16:54 GMT
@ LIQUIDFGCSince Unity supports both PC and PS4, it is possible for the game to run on both those platforms. It generally shouldn't take very long to port since Unity is a cross-platform game engine. Unity games are mostly designed to be platform independent.
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