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Post by LIQUIDFGC on Jul 2, 2014 22:32:43 GMT
Most of the points were already addressed in the stream itself, but if there were any leftovers, you'll want to ask here and hope for a response. Here are my leftovers: -Any attempted contact with the game devs me and Nitro mentioned?(not so important for me, just curious). These were The Fall(Over the Moon), A Wizard's Lizard(Lost Decade Games), and Shovel Knight(Yacht Club Games). -Polish Character Select -When will the new game mode be teased at? Anyone else, leave comments here. Mod Edit: Twitch footage here! www.twitch.tv/imaginationvent/b/543897346
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Post by JaredG on Jul 2, 2014 23:45:50 GMT
LIQUIDFGC- Thanks for tuning in to chat with our team this afternoon! To address your concerns: 1- No, unfortunately at this stage in development our priority are refining Spade and Rin to be game ready characters and more importantly finding a financing/ publisher to continue the title post Fall 2014. 2- Point noted. We will take the feedback, and work on a) making the character animations more centered and b) promote a better layout across the scene 3- The new game won't be teased at earliest until at-least October 2014. Maybe, a big information drop on it will happen at IndieCade 2014 when we have a booth stationed there! Best regards, Jared GingerichCEO & Creative Game Director Imagination Vent, LLC
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Post by ryanarcher29 on Jul 3, 2014 17:08:23 GMT
I have a few questions: Are you guys going to be using remixes or music straight from other games for the third-party stages (such as Dragon Valley)? And is Dragon Valley going to created in 3D or remain in 2D? The model for Spade's in 3D, but not his stage.
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Post by JaredG on Jul 3, 2014 18:40:37 GMT
ryanarcher29- Imperium City track is an original music score for that stage, and the Dragon Valley stage utilizes licensed music from Freedom Planet in-game. Haha, wow very impressed. Our Senior Environment Artist David completely made the Dragon Valley stage in 3D; due to how it appears in-game it only looks 2D (definite truth!). He was trying to maintain consistency between our game and the source material we were basing the stage off of.
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Post by ryanarcher29 on Jul 4, 2014 0:48:01 GMT
'k, if you are guys are licenced music for third-party stages, I'd suggest the 1st phase of Dragon Valley (1.3 if possible) for Dragon Valley's BGM; brings up more hype. So Dragon Valley is actually 3D, yet it only looks 2D due to complications then, I see.
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Post by LIQUIDFGC on Jul 5, 2014 23:06:51 GMT
You mentioned weekly streams. Is that still a thing?
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Post by JaredG on Jul 7, 2014 3:01:31 GMT
LIQUIDFGC- Yeah, we plan to stream a lot more, but I can't confirm any dates. This Wednesday the majority of my colleagues are out of town, and next Wednesday I have to attend to jury service in San Diego.
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Post by LIQUIDFGC on Jul 8, 2014 19:40:24 GMT
LIQUIDFGC- Yeah, we plan to stream a lot more, but I can't confirm any dates. This Wednesday the majority of my colleagues are out of town, and next Wednesday I have to attend to jury service in San Diego. I'll watch whenever you stream anyway lol jury duty
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Post by JaredG on Aug 6, 2014 5:14:57 GMT
maxfalcon & LIQUIDFGC- I literally just received word that we will be demoing 2 brand new stages for Indie Assault tomorrow. One, being the ambitious Competitive driven stage the Gauntlet Showdown stage and the other stage Hovering Death. Be sure to be on Twitch tomorrow because our team profoundly values the feedback we receive and we'll evaluate all input whether to make the stage smaller, different textures, etc. Tremendous regards, Jared GingerichCEO & Creative Game Director Imagination Vent, LLC
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Post by LIQUIDFGC on Aug 6, 2014 11:02:05 GMT
maxfalcon & LIQUIDFGC- I literally just received word that we will be demoing 2 brand new stages for Indie Assault tomorrow. One, being the ambitious Competitive driven stage the Gauntlet Showdown stage and the other stage Hovering Death. Be sure to be on Twitch tomorrow because our team profoundly values the feedback we receive and we'll evaluate all input whether to make the stage smaller, different textures, etc. Tremendous regards, Jared GingerichCEO & Creative Game Director Imagination Vent, LLC At what time?
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Post by JaredG on Aug 6, 2014 14:23:24 GMT
At 12:30 PM PST today.
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Post by LIQUIDFGC on Aug 6, 2014 19:56:49 GMT
8/6/2014 recap: +Positives -Negatives *Things that balance both +Hali's moveset looks intriguing. +New stages. +Air stage looks promising. +Knockback looks balanced to me. *Blitzes still lack flair but you can at least tell that they're happening. -No Spade -Bizarre ability to survive up to 470% damage for some reason. -Final Destination-esque stage is TOOOOOO BIIIIIIIIIIIG too wide. -Blast lines seem oddly placed. I mean, Hali's drone thingy should have pushed Titus out of the stage vertically there unless he was being shot horizontally.
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Post by JaredG on Aug 14, 2014 0:52:02 GMT
LIQUIDFGC + nitrohamster + @belowzero + @community- Great news, here-> www.twitch.tv/imaginationvent/b/557768255 is our latest stream footage from today's session! *** I am so very sorry that over half of the game is muted, this makes no sense you cursed Google/Tube. It even muted the Gauntlet Showdown gameplay that has no music track on the stage, at this time...
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Post by bryant on Aug 14, 2014 2:28:31 GMT
It's due to Twitch's new policy. You will need to either 1) upload to Youtube after the stream; or 2) post text summaries. Actually, a combination of both would be best.
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